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Welcome To Enemy Territory
On this site you will see the progress of the map we are making for E.T.
Its a Rocket base theme
here are the first screenies….. enjoy
Ok updated the site with a few new screenies.
As u can see we redid the main gate(but this is still in the progress state, so might look different when the map is finished.)
Hope u like em ![]()
Added our own made rocket to the map.
Added 2 piccies from inside ET(finally
)
And i know trees look alot the same now, but im working on that.
Another update, i finnaly got the command map in, although this is still a verrrrrrrrrrrrrrrry rough version ![]()
Ok new huge update, we decided to go for the snowie look ![]()
Oh and we like to welcome ZoomPicard to our map making team, to help us out with the scripting ![]()
Just dressed up the outside a bit.
Added my first log today, so go and read it and reply(“reageer” for u english reading peeps)
Added a few new piccies including the new Command map, although its not finished yet.
Grts Thej
Wel i decided to retextrure some of the outsdie walls, cause i didnt like the look of them.
Ok updated the site as promised with a few new screenies.
Hope u like em.
Well it looks like our host has died again, so we are looking for new webspace to upload the piccies, if anyone out there has a nice link for us, let us know ![]()
U can contact me via mail Thej@planet.nl
Ok Huge little update ![]()
I was just messing with the spline mover, to see if it would work, and it did, so i put a tank in the map now, but we are not sure if thats gonna work properly, so it might turn into a truck ![]()
See the latest piccies at bottom.
Im working on the crane now to get the rocket onto the back part of the tank(truck)(some sort of flatbed)
Ok, little update.
It seemed i hasd a problem with the r_speeds in the outside area, which was very frustrating.
So i decided to change the shader file from the terrain from lightmap to vertex light and instead of using the _fog command in the worldspawn i used fogvars in the sky shader. and the r_speeds went from 30000 just outside the main gate to 18000, and this means alot better fps for the low-end users(for comparisment, the r_speeds on Railgun sometimes exceed 25000)but still have to fix something in the terrain though, cause i cant place landmines on the terrain now :<
If i got the time i will post a few comparison piccies from the 2 different r_speeds.
Grts Thej
Hiya!
Just a small update, weve been not so active on the map the last 1,5 week, cause it was way to freaking hot, but i have a week of from today on, so im planning to do alot of work on the map.
I posted a thread on the SD forums about the r_speeds problem.
http://www.splashdamage.com/forums/viewtopic.php?t=3468
for anyone interested ![]()
Grts Thej
Hi!
Made new textures for the rocket, cause the old ones sucked ![]()
new piccies of rocket at bottom of page.
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